6.24.2010

Super Mario Bros. 2

122 - Super Mario Bros. 2

Year: 1988
Platform(s): Nintendo Entertainment System
Designer(s): Shigeru Miyamoto
Developer: Nintendo EAD
Publisher: Nintendo

"Yes, Super Mario Bros. 2 is a repurposing of a non-Mario Japanese Famicom game called Yume Kōjō: Doki Doki Panic, but why hold that against it? The North American sequel to everyone's favorite game does not disappoint. SMB2 added the ability to pick up and toss enemies and objects, a move that became part of Mario's permanent repertoire. Other elements of Super Mario Bros. 2 have been assimilated into the greater Mario universe as well – Shy Guys, Birdo, Bob-ombs, POW blocks – making the game seem less like the oddball of the series it's been pegged as. No longer bound by primitive side-scrolling constraints, the levels of SMB2 can be freely explored, with secret areas, warps and more to discover. . . SMB2 offers greater diversity in graphics and gameplay than the original, making it a great bridge game between the other NES Mario titles." - Levi Buchanan, IGN

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