169 - The Elder Scrolls V: Skyrim
Year: 2011
Platform(s): PC / Xbox 360 / PlayStation 3
Designer(s): Todd Howard
Developer: Bethesda
Publisher: Bethesda
"Skyrim is what
happened when RPG's stopped conceding to rubbish combat and bad graphics simply
because they were RPG's, games traditionally offer quantity over quality. It's
as mechanically sound as other games on the market, not a glowing appraisal in
itself but startling when you consider Skyrim's scale and ambition. Simply,
it's astonishing. You're chained and dropped in a raggedly beautiful fantasy
land home to dragons and kings, and flowers to pick and caves to explore, and
potions to mix and armour to forge, and even braised lamb to stew. Marry an
Orc, punch a mammoth in the face, summon an undead walrus, blacksmith
jewellery, sell it, then pickpocket the cash. Skyrim is yours with which to
tinker and toy. Depth has been done in games before, and so has breadth and so
has quality. But rarely do all three combine at once. An incredible achievement
only possible today." - Ben Griffin, CVG
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