56 - Metroid Prime
Year: 2002
Platform(s): GameCube
Designer(s): Mark Pacini
Developer: Retro Studios
Publisher: Nintendo
"In many ways, Metroid Prime made first-person shooters enjoyable again. The game had a highly unique visual style, with each of the various environments offering a completely different experience. For the obsessive-compulsive gamers out there, scanning enemies and environments would add them to your database, which helped to flesh out an already interesting and immersive world. In a wonderful throwback to the earlier Metroid games, Samus could once again take the form of a ball to get into tight spaces." - GameSpy
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