5.31.2010

Metroid Prime

56 - Metroid Prime 

Year: 2002
Platform(s): GameCube
Designer(s): Mark Pacini
Developer: Retro Studios
Publisher: Nintendo

"In many ways, Metroid Prime made first-person shooters enjoyable again. The game had a highly unique visual style, with each of the various environments offering a completely different experience. For the obsessive-compulsive gamers out there, scanning enemies and environments would add them to your database, which helped to flesh out an already interesting and immersive world. In a wonderful throwback to the earlier Metroid games, Samus could once again take the form of a ball to get into tight spaces." - GameSpy

55  |  57

No comments:

Post a Comment