77 - Resident Evil
Year: 1996
Platform(s): PlayStation
Designer(s): Shinji Mikami
Developer: Capcom
Publisher: Capcom
"Resident Evil [wasn't] as fully three-dimensional as some other titles out there, but instead featured 3D characters moving against pre-rendered backgrounds. Modern gamers might be a bit put off by the control scheme, but it’s fun to look back on them and see how much the series has evolved. The large amounts of violence, bloodshed, and gore began a trend that continues into modern gaming, where Sony was given the image of catering towards a more adult crowd while Nintendo added to its image of being the “kiddy” game company." - Racketboy
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