95 - Metroid
Platform(s): Nintendo Entertainment System
Designer(s): Yoshio Sakamoto
Developer: Nintendo R&D1
Publisher: Nintendo
"Developed on the same engine as Kid Icarus, and released around the same time, Metroid toned down the action-platforming found in Icarus and focused on exploration. And explore you did. Metroid proved to be one of the biggest and most daunting games early in the NES' lifecycle. Metroid was unique for so many reasons, among them the ability to explore at your own pace. All of the terrain was interconnected into one big map, an idea later expanded upon and matured by the SNES's Super Metroid. In fact, ideas in Metroid have been replicated time and time again, and its collection-based themes and upgrade-encouraged RPG motif can be found in a vast range of games since, from the PlayStation's Castlevania: Symphony of the Night to the more recent Xbox Live title, Shadow Complex." - IGN
Remakes:
Metroid: Zero Mission (2004) [GBA]
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