17 - GoldenEye 007
Year: 1997
Platform(s): Nintendo 64
Designer(s): Martin Hollis
Developer: Rareware
Publisher: Nintendo
"Goldeneye represented an incredible double dose of progressive, compelling gameplay. The single player game, with its multiple mission objectives, clever missions that included elements of stealth, great hit animations on enemies, all-round more believable world and incredible replay value (going through on all difficulty levels or with cheats you've unlocked) upped the ante for the first person shooter genre, while the four player splitscreen multiplayer became an institution that would be played for years and years." - IGN Australia
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