7.17.2010

Half-Life 2

14 - Half-Life 2

Year: 2004
Platform(s): PC
Designer(s): Valve
Developer: Valve
Publisher: Valve

"Few games have ever been as immersive and alive than Half-Life 2, which debuted the Source engine. From the advanced facial expressions of the characters to the wide open terrain to the amazing physics, this was Valve’s masterwork. The game went out of its way to show off its strengths: physics puzzles abounded in which natural logic would solve the problem, like putting a bunch of concrete bricks on one side of a see-saw to get over a high wall. Massive levels that stretched out for miles . . . The technology was so new, that some of the puzzles and levels seem like padding and slow the pace of the game, but at the time, it was Valve showing off. . . Despite the few issues, the game was filled with “Wow” moments, from the first appearance of Dog, to the lonely trek through dark, creepy Ravenholm, to the nighttime assault on Nova Prospekt in command of ant lions, to the voyage through the Citadel and glimpses of such horrors as Stalkers." - GameStooge

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