The Legend of Zelda: Majora's Mask
Year: 2000
Platform(s): Nintendo 64
Designer(s): Eiji Aonuma & Yoshiaki Koizumi
Developer: Nintendo EAD
Publisher: Nintendo
"The first time Link screams in agony, you know this is different. In staging the last three days of Termina, the face of the moon leering overhead, Nintendo took the opportunity to build Zelda’s most intricate town, so you can watch it fall apart over and over. Or you could learn what people are going to do before they do it and accompany them on their lonely vigils. Of course there’s a bigger picture, but this is the only Zelda that isn’t so much about saving the world as it is about saving its people." - Edge
The Graveyard
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