Metroid Fusion
Year: 2002
Platform(s): Game Boy Advance
Designer(s): Yoshio Sakamoto
Developer: Nintendo R&D1
Publisher: Nintendo
"As in [the] SNES masterpiece, Super Metroid, the level design is stunningly intricate. Major power-ups are distributed at a gradual rate, and as Samus regains her abilities more and more of the station becomes accessible to her. I can only imagine the immense amount of time and effort that went into planning the station’s layout. Metroid Fusion is a mini-masterpiece of level design. Fusion’s controls feel so smooth and natural that Super Metroid fans will feel right at home and will be welcomed by intense combat that will, at times, require some skilled acrobatics and creative use of your many powerups." - Racketboy
The Graveyard
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