Perfect Dark
Year: 2000
Platform(s): Nintendo 64
Designer(s): Martin Hollis
Developer: Rare
Publisher: Rare
"Dark used a lot of the features that GoldenEye did, like stealth and changing objectives, but the game was a lot larger and offered more. The amount of weapons was huge for an FPS, including alien weapons, and dual-wielding guns. The multiplayer mode was also similar to GoldenEye, but offered more modes, more maps, and a complex bot system that could be used to create a variety of game modes. Multiplayer mode also allowed saved profiles that were ranked on performance, so players could officially know who was better at popping a cap." - IGN
The Graveyard
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