Silent Hill
Year: 1999
Platform(s): PlayStation
Designer(s): Keiichirou Toyama
Developer: Team Silent
Publisher: Konami
"Resident Evil brought the term "survival horror" into the gaming lexicon. Silent Hill cut off all the trimmings, and just delivered horror. . . Built around fully realtime-rendered environments, the game took advantage of the resultant freedom of camera movement to create a powerful sense of cinematic terror. . . [R]egardless of what you could say about the game's technical qualities, Silent Hill presented a story that would be excellent no matter what medium it appeared in. Scary as hell, yes, but still a remarkable achievement." - David Smith, IGN
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