2 - Tetris
Year: 1984
Platform(s): Various
Designer(s): Alexey Pazhitnov
Developer: Alexey Pazhitnov
Publisher: Various
"Bending the random nature of the blocks to your will is intensely satisfying, but it’s a feeling that’s sublimely countered by the fear that it’s all about to go wrong. And when it does, you only chastise yourself. Don’t forget, however, that all the while, Tetris’ score system is subtly prompting risk-taking, impelling you to build perilous block-wide chasms ripe for pulling off Tetrises. For all that Tetris seems to tell you that you’re the one playing and the one that is, or should be, in control, all the while the game is playing you. Its skill at levering human compulsions reveals Tetris’ true nature and genius, its abstract four-square blocks showing videogames’ potential to sway behaviour and drive emotion." - Edge
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