12.29.2012

The Longest Journey

195- The Longest Journey

Year: 2000
Platform(s): PC
Designer(s): Didrik Tollefsen and Ragnar Tørnquist
Developer: Funcom
Publisher: Funcom

"[T]he reason it’s important to gaming is because there’s no one – not a single person – currently working in serious adventure game development who doesn’t recognise it as one of the most significant works of the genre. . . I have yet to encounter anyone who cares about adventures who doesn’t want to shake Tørnquist’s hand and thank him for the game. The story of April Ryan, and her attempts to play a part in the restoring of the Balance that keeps the divided universe in working order, is one of the brutal invasion of reality that accompanies leaving teenage years and entering adulthood. Wild themes such as dragons, talking crows and floating libraries are matched by the grounded reality of forgotten childhoods, capitalist oppression and severed imaginations. Children’s drawings capture lost fantasies, while adult responsibilities threaten realising new dreams. It’s about being in that midpoint between fantasy and reality, and the struggle to understand what to take from each. It’s a beautiful struggle, and one I’m ever grateful it reminded me to fight for." - John Walker, Rock, Paper, Shotgun

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