Plants vs Zombies
Year: 2009
Platform(s): PC / iOS
Designer(s): George Fan
Developer: PopCap Games
Publisher: PopCap Games
"To us, the thing that makes Plants vs. Zombies (which started out with the working title Lawn of the Dead) so special is its presentation. At heart, it's a tower-defense game -- you build guns, cannons, and traps to deter hostile invaders from compromising your command center. Only, the invaders are undead, the firepower is an array of plants and saplings, and the battlefield is a suburban yard, all designed with a sort of laser-guided cuteness that makes for one of the most unique art styles ever presented in a video game. The disarming art direction belies the chaos laying just underneath the surface; at its greatest heights, Plants vs Zombies is a cacophony of pea-shooters and kernel-pults, rattling off endless streams of vegetation, dairy products, and thorns at ever-persistent zombies whose invasion tactics continue growing more and more complex. In those later levels, you're spinning innumerable plates, cleaning up messes just long enough to get through that one last wave of zombies before they finally manage to tear everything apart. And then you do it again. And again. For hours." - GameSpy
No comments:
Post a Comment