12 - Half-Life
Year: 1998
Platform(s): PC
Designer(s): Valve
Developer: Valve
Publisher: Electronic Arts
"Half-Life was infused with genius. Even if you were grumpy enough to dismiss the superb level design and robust combat, Valve created an unprecedented sense of immersion. Starting with that monorail ride, the lack of cut-scenes and indirect style of exposition made you feel like part of the storyline in a fashion that was both effective and understated. The illusion of intelligence was just as cunning; hearing the marines talking about what to do, seeing them do it, then getting flushed out by a grenade was superb, and created a feeling that was never quite equalled in the sequel." - PC Zone
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