7.17.2010

The Legend of Zelda: Ocarina of Time

13 - The Legend of Zelda: Ocarina of Time

Year: 1998
Platform(s): Nintendo 64
Designer(s): Eiji Aonuma, Yoshiaki Koizumi, Toru Osawa & Yoichi Yamada
Developer: Nintendo EAD
Publisher: Nintendo

"Nobody knew what the hell an ocarina was before 1998, but valiant and musically inclined Link got a lot of mileage out of that little clay flute. It opened doors, shifted blocks, summoned horses, fairies and scarecrows, changed the weather, turned night into day and broke the time/space continuum. It carried a nice tune, too. Link's latest rescue mission stacked more challenges in one dungeon than most games had in total, and looked better doing it. That would've been enough, but Ocarina broke ground with context-sensitive buttons and target lock-on features, innovations we take for granted today. Ingenious puzzles made you timeshift between teen and pre-teen Links to use new skills in the past, or plant seeds you'd reap in the future. Ocarina of Time never ran out of coolness, not only bringing Nintendo's other franchise into 3D, but brilliantly expanding the concepts Mario 64 pioneered." - IGN

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