7.17.2010

World of WarCraft

4 - World of WarCraft

Year: 2004
Platform(s): PC
Designer(s): Chris Metzen
Developer: Blizzard
Publisher: Blizzard

" [World of WarCraft] leaves me in awe. I look at it’s landscapes, recently pockmarked by it’s latest Cataclysm, and smile. They spread and undulate for miles, always changing, always gorgeous. I look at it’s mechanics, newly revamped, and gasp at their depth. Classes that interlock so perfectly, tricks of each character counter-balanced by traits of another. I play it’s dungeons, and smile – think of the times I’ve shared with raidmates as we took on, and eventually bettered, some of the strangest, and silliest boss fights I could imagine. I tinker with it’s battlegrounds and arenas, fiercely competitive and grimace a little: they’re as stressful as any FPS deathmatch. Most impressively, though, I look at it all. At the weird omni-game that Blizzard have created, which can hold players in so many different ways; through questing, through raiding, through battlegrounds and arenas, and through it’s lore. World of Warcraft is the best at what it does because it’s the best at everything it does." - Tim E., PC Gamer

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