12.29.2012

The Elder Scrolls V: Skyrim

169 - The Elder Scrolls V: Skyrim

Year: 2011
Platform(s): PC / Xbox 360 / PlayStation 3
Designer(s): Todd Howard
Developer: Bethesda
Publisher: Bethesda

"Skyrim is what happened when RPG's stopped conceding to rubbish combat and bad graphics simply because they were RPG's, games traditionally offer quantity over quality. It's as mechanically sound as other games on the market, not a glowing appraisal in itself but startling when you consider Skyrim's scale and ambition. Simply, it's astonishing. You're chained and dropped in a raggedly beautiful fantasy land home to dragons and kings, and flowers to pick and caves to explore, and potions to mix and armour to forge, and even braised lamb to stew. Marry an Orc, punch a mammoth in the face, summon an undead walrus, blacksmith jewellery, sell it, then pickpocket the cash. Skyrim is yours with which to tinker and toy. Depth has been done in games before, and so has breadth and so has quality. But rarely do all three combine at once. An incredible achievement only possible today." - Ben Griffin, CVG

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